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Project
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Tetsu no Hada is a personal project born from the closure of Japanese borders, therefore multiple canceled trips. This project was a good outlet and a way to work on the contrast, an element that is very present in this culture.

In a Japan where myths and legends come true; the threat of yôkai & Kaijû push the kingdom's limits in terms of defense century by century. The walls are higher and the weapons bigger. The “Kinzoku”, a civilization with surprising tattoos is experiencing a startling technological evolution. These improvements allow their minds to become one with the inanimate. The industry is being boosted by new inventions, such as the connection between Human / Machine, which is done through ritual tattooing.

 

Coupled with the appearance of a new black powder from the west, this civilization has developed an incredible weaponry that few can compete. Thanks to this and their great skills in working metal, they were able to inherit an insane bastion.

 

The threat from under the mist grows. The populations are at risk by taking the dangerous "Iron Road". This road is shaken by the deployment of the “Hands of God”, the powerful giant armor with a divine firepower, made to reconquer the lands below.

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"Hand of Amatsumara", a ceremonial armor that is under repair.

*God of metalwork and blacksmiths
 

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Many are those who take the "Iron Road" to go up the sea of ​​mist. However, between the climate and the vibrations of the deployments, even the maintenance teams deplore daily losses.

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Thanks for your time !

Big thanks to Karine Villette & Balazs Agoston who followed me along my final project.

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Clément LEGOUINI

Hey, my name's Clément, I'm 25 years old and I'm from Paris. I spent these last few years studying at New3dge, I also attended the university of social-sciences.

 

I like to discover new cultures and their folklores. I love creating environments, because they are what explains and legitimize the development of the life that evolves in it, accompanied by their cultures, beliefs and traditions.

 

I am really inspired by history, legends and myths; the films, games and books that rocked my childhood but also by my journeys and the people I met were very insightful.

Concept art allows me to really link all my passions, tell stories and study new ones ! I'm passionate about the world and the people I meet while roaming through it. Hope I get to meet you soon too !

 

Cheers!

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Concept Artist
Portfolio
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PORTFOLIO

UMIKO

Game Art Project

Here is my work on the game art project "Umiko" which is a super colorful top down game taking place in a Fantasy Japanese universe. The Godess Kurage's tears are flooding the world, the mission is to bring back her 3 children through three different biomes to console her and restore balance.

 

It was amazing to work on that kind of stylised project. I was asked to work on the third biome " The Kappa's Island ", to think of a system for a flying bridge which would lead to kurage and to develop a level design prototype.

I also hid some animals into the project feel free to catch them all ;) !

 

I worked on this project with Farlay Ian, Bidault Guillaume, Pertays Nicolas & Ripert Arthur

Here's a paintover of a 3D base that the Game art team sent me telling me " Do what you want, have fun!".

Here's my experimentation to get an idea of how a level can appear. Funny and unusual task !

Game Art team

Gustave Besnard / Aniss Laghsas / François Larrieu / Thomas Corvee
/ Mathieu Mechaussier / Joe Rodrigues / Maxime Lecas

Thanks to Ulysse VERHASSELT who was my supervisor on this project.

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I also worked on a VFX project called Eonia, which is a short movie in a Sci-fi / fantasy universe.

It's about Eo's quest, general of his legion, who ventures into a forbidden planet to revive Thanatos, ''The godess of death'' to implore her help for the war.

 

I made the concept for the temple of Thanatos, the invocation mechanism and for a volcanic biome where Thanatos's titans army was thrown.

I also made some keyframes.

 

I worked on this project with Robin Costet, Tanguy Macq, Raphaël Agnus and Cyprien Rousson

VFX TEAM

Eloise Fontimpe / Jason Mathieu / Axel Leparmentier / Bastien Foreau
/ Amaury Renard / Pauline Furon / Carina Loiseau / Kilian Vandenhende

Here is the design shot of the Temple of Thanatos.

I was asked to design the mechanism that allows Thanatos to appear. When the alter lowers, and the flames form into a butterfly, the six pillars are activated freeing Thanatos who was trapped in them.

I also had to give a solid 3D base so the team could easily use it to work on the keyframe.

Thanks to Ulysse VERHASSELT who was my supervisor on this project.

SPECIAL THANKS

Thanks to all the teachers who shared their knowledge and kindness.

 

Thanks to the school, to Fabien Roumazeilles and Aurélien Fournier who gave me the opportunity to take part in this adventure !

 

Thanks to all the amazing friends I met in the school and with whom I had the opportunity to work !

 

Thanks to my friends Jason De Loos & Florent Desailly who keep pushing me since my early beginnings !

 

Thanks to my family who have been a strong support.

 

Love you guys, I hope we'll cross paths again.

EONIA

VFX Project

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Special Thanks
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