After 15 months of work, The Last Harvest is finally out. Here is the making of, hope you'll enjoy it too.





Last of his kind, Vikare, a man of power, sits atop the remains of his enterprise, built to suck and control every last drop of energy around him. Driven by his arrogance and greed, he ventures out to claim the last source of energy as his own.



A 60 year old Veteran lost his legs and arm serving his country. To honour him, Vikare's enterprise offered him high-tech robotic replacements. Nonetheless he became homeless, and due to a constant decline of energy sources, he had to lose his enhanced members to stay alive. The Cyborg is the last resident apart from Vikare. Looking tired and worn out, he represents the misery and the lack of life of the city.


Demeter, mother nature's embodiment, is the personification of life and death, and represents the cycle of life, the impartial power of nature.


The world is divided into two distinct areas : the city, and the desert. The city, filled with man-made structures has destroyed all life and the earth was sucked dry for power and energy. In the center of the city looms a Tower that connects and controls everything in it's borders. The dense clusters of buildings and pipes, as well as air filled with pollution and noise, covers the world in a heavy suffocating atmosphere. Vikare has layered pipes apon pipes to suck energy from every possible source and it's all under his control. On the outskirts of the city lies a bridge that seperates his domain from what has evaded his greed. Just outside the reach of his empire, the air is clearer, the sky is open, but it's lifeless nonetheless. - inspired by Rebirth from Quixel and Iceland-



Visual effects were mainly used for the cells and galaxy sequence. We wanted to play on the contrast between immensity and microscopy, to show that humans are only such a tiny part of the vast universe, of the huge cycle of life that we can barely understand.




We first applied a basic but complete autorig onto our characters’ bodies as a base of the setup. We then added their robotic parts, and created a specific setup for the claws of our main character. Each character has three setup : one for the animation, the other for facial animation, and the last one to export points cache. An extra setup was needed for the Clothes’ simulation of our main character, to avoid flickering, by replacing the robotic parts by simplified shapes.

Simulation :

The clothes were created using Marvelous designer for both Vikare and the Cyborg. Some of the clothes’ design had to be revised in order to keep it simple for the simulation, and stitches and pins were added to keep them in place. They eventually were simulated once the animation of the characters was finished, and the simulation was exported in point cache onto the final mesh.



To animate our movie, we mostly used the motion capture, which was filmed on set, 
at MocapLab. We imported the motion capture onto our characters, 
and started by cleaning the twitches and the vibrations on the curves, and sometimes 
changed the rythm or the movement of the animation. We also keyframed all the facial 
expressions and hand movements and the creature was fully hand animated. 
To organize ourselves, we used a template, for the distribution of the shots, 
and to manage our time and communicate with our team which shot was in progress 
or finished.

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