top of page
banner.png
Project

I imagined a video game based on the book ''Skullsowrn'' by Brian staveley, and designed characters accordingly, by having in mind both the book's descriptions and how the characters would appear and act in the game.

PYRRE LAKATUR

Pyrre is the character you will play throught the game. She will go through her final trial to become a skullsowrn, piertess of the god of death; to prove her devotion, she has ten days to kill the seven people enumerated in an ancient song. She will have to use stealth and ruse to achieve her goals without getting caught.

As it was imagined as the main character of a full blown game, a lot of thought and research went into this design. I wanted to have a mix of east asian culture, tribal elements, and hints of a more advanced technology by using more advanced shapes and mechanism whilst conserving te right materials to avoid a too sci fi look.

ANNURIAN PATROL

They are the justice of Dombang, capture criminals and help fight off crocodiles if someone has the misfortune of falling in the delta. Pyrre will need to sneak past them on multiple occasions to execute her sinister goals.

The biggest challenge for these designs was de develop a unique visual Identity that recalls asian cultures while still implementing elements that imply an advanced an original civilisation that has dominance over nature at the heart of its identity.

Establishing a palette and material that ties into a unique yet reminiscent of asian culture aesthetic prooved to be a challenge, but after iterating and discussing with our art director, I am confident with how the visual language ended up looking like.

They are the justics of Dombang, help fight off crocodiles if someone has the misfortune of falling in the delta.
Pyrre will need to sneak past them on multiple occasions to execute her targets.

GENERAL RUC LAN LAC

Pyrre will have to gain his trust, which is no easy feat Pyrre will have to gain his trust, which is no easy featPyrre will have to gain his trust, which is no easy featPyrre will have to gain his trust, which is no easy featPyrre will have to gain his trust, which is no easy featPyrre will have to gain his trust, which is no easy feat.

Thank you for your time, I hope you enjoyed my project.

Concept Artist

Concept Artist

image (6).png

Cyprien ROUSSON

  • logo-instagram-noir
  • logo-linkedIn-noir
  • logo-artstation-noir
EONIA Keyframe_2.jpg

PORTFOLIO

Here is a collection of some of the work done at new3dge, Including visual developement for a game and a short movie later executed by the VFX and game art students of our school.

I enjoy environement and character design, and more specifically creating unique visual languages to tie them together. I have a special interest for projects that explore foreign or ancient cultures.

EONIA

VFX Project

EONIA is a short movie during which Eos, general of his legion, ventures to a foreign planet in order to resurect Thanatos and implore her help for the war. The mix of ancient greek shape language and science fiction was very compeling to work on.

Portfolio

VFX TEAM 
Eloise Fontimpe / Jason Mathieu /  Axel Leparmentier / Bastien Foreau

/ Amaury Renard / Pauline Furon / Carina Loiseau / Kilian Vandenhende

AWAKENING
VISDEV and architecture project

AWAKENING

VISDEV and Architecture project

BABILONIAN PARADE 

Illustration & Design

AERS-34

Vehicle design

INQUISITORS

Character Design

ENVIRONMENT DESIGNS

Collection

Special Thanks

THANK YOU AGAIN

I want to thank all the teachers that shared their knowledge with us during these two enriching years.

Thanks to Aurélien FOURNIER for supervising this innovative program.

I also want to thank my classmates for being by my side during this adventure, I am looking forward to seeying your future works!

BOUTON INSCRIPTION.png
BOUTON%20JPO_edited.png
bottom of page