TEMPLE DESIGN
I started by figuring out a layout for the level in 3D. Then I focused on finding a visual identity for the temple. I first went for a more palace
white and gold look but ended up going for a more grounded look emphasizing the connection the place has with nature.
The courtyard Area was the first thing a player would witness when entering the temple, it had to be open, communicate the scale of the place and give a clear view on the point of interest in the level.
A few ideas were scrapped along the way, like the one where magic sap was flowing
like a nectar from the inside of the roots into ridges, or the mini-boss arena embeded in the courtyard.
I The pathway on the side of the temple give us a view on a secondary point of interest and allows the player to make his way arround a dangerous path on the edge of the temple above a cliff.
I tried several temple designs, at some point the pathway was fully covered with a roof like an arcade but I ended up going for the most "open" version to make the courtyard area feel closer to a garden.