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"Windwalker" is a personal project inspired by the novel of Alain Damasio originally called "La horde du contrevent".

The Story in the book is set in a dystopian world, crossed by a single wind blowing constantly in one direction only, shaping nature and humanity's way of life.

 

For this project, I created the city of Sludwell, a bastion set on what used to be the mouth of a lake and who now use the rich ground to grow foods Setting their city in a certain way to protect it from the wind, the citizen of Sludwell learned to use the deadly wind to their advantages by building

canals and giant dug fields between them.

 
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As the Wind is central to this world, the idea was to aim the shape langage as much as possible toward this element.

Therefore, I used a wind's map to draw the walls around the fields and to design the silhouette of the main city.

I also took some inspirations from the first middle eastern empires for the society and architectures like the babylonian, persian and egyptian empires.

DESIGN OF THE CITY

FIELDS

UNDERGROUND WINDMILLS

VILLAGE DESIGN  

I want to thanks Karine Villette, George Varodi and Balázs Agoston who followed and help me during the entire project with precious advices and technics but also Niels Carstens and Aurelien Fournier for helping me setting up this world

SPECIAL THANKS

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VFX PROJECT

GAME ART PROJECT

PORTFOLIO

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Wnyki is a student's film project made by a group of VFX students :

 

 Set in a 18th century Poland, a yound widower follow what he think to be his wife

 

My team was composed of Ondine Champetier de Ribes, Laurine Tournois, Leo Bouzehouane and Ian Farlay,

I was assigned the task to design the first parts of the movie

LAYOUT

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PAINTOVERS

I was also tasked to work on a shot from an other student's film

Thanks to Jason HORLEY, Dimitar MARINSKI and Nacho YAGÜE for all the help and feedbacks they gave me!

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During this year I was part of the concept team for a student game project made out of : Alice Bigey, Alexis Arnould, Mahina Barthez, Noémie Monin, Benoit Sablé and William Tomasi .

 

Set at the bottom of the ocean,

"Down In the Twilight Zone" is a horror game that let you explore a sinked submarine in search of a missing crew.

 

For this project, I was working with Tanguy Macq, Laurine Tournois and Arthur Riper

 
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PORTFOLIO

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During this project, my main role was to design the scout-drone and the props linked to it.

Player view and HUD ( credit : Arthur Ripert for the BG)

PAINTOVERS

I want to thank Adrien GIROD and Pierre Alexandre SCHULLER for their precious help during this project!