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FILM

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TRAILER

Film

MAKING OF

Making Of
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ENVIRONMENTS

Environments

Lazarus is a company that applies recycling to the human body : pitting veterans against one another, rewarding the winner with a free edge-cutting prothesis and capitalising on the loser by recycling them.

LAZARUS FACTORY
The factory produces cutting edge prosthetics thanks to the repurposing of actual human bodies. This was the most important environment of our short film and also the most complex.

LAZARUS COMPLEX
The rest of our environments represent other departments of Lazarus corporations. The Arena is where they have the veterans fight one another, a place of spectacle and violence much like the roman colosseum, but with a futuristic twist.

The Room as well as the Training Room showcase Lazarus’s health oriented side, providing a safe space for the veterans and the infrastructure to rebuild their strength.

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CHARACTERS

Characters

SIERRA

To showcase the inner workings of Lazarus we needed a character to go through their program. We came up with Sierra, a veteran who lost her eyesight. She awaits her eye prosthesis in an operation room. We focused on making her muscular, but with a harmonious body type to enhance her background as a fighter.

SECONDARY CHARACTERS

We kept the same kind of mindset for the secondary characters emphasizing the size of Sierra’s adversary in order to get some contrast between them, mimicking David against Goliath. We varied ethnicities and body types  so as to help differentiate our characters, and honestly for fun. However in an effort to be efficient, we kept the same topology for all of them, thus helping transfer blendshapes and textures when needed. 

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SETUP AND ANIMATION

Setup & Animation

SET-UP / BLENDSHAPES AND SKINMORPHS

ANIMATION

FX
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FX

We knew from the beginning that we would need quite a lot of special effects. Ranging from simple sparks and smokes, to stage fireworks and eye dissolutions. All of them were created using Houdini and demanded various amounts of research and a number of trials and errors.

Post Production
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POST PRODUCTION

Once our CG was rendered, we used Nuke to help our shots come alive : we emphasized backlit shots, and boosted our color palet to get very bold saturated images much like Sony’s Edge [Love, Death and Robots] and Guy Richie directed movies. We made the decision to always generate our motion blur in post such as to quicken rendering times, and have more control over it.

Contact

Contact

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Ines
ALONSO DUMAITRE

Chararacter 3D / Rig Skin / Props Modeling / Layout / Animation 

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Sofia GONZALEZ SAKSIDA

Layout / Environment / Props Modeling / Set-up / Animation / Rendering

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Guilhem MAHOUDEAU

Tom OHEIX

Environment / Props Modeling / Hard Surface / FX / Rendering

Environment Modeling / Texturing / Compositing / Lighting / Rendering

mahoudeauguilhem@gmail.com

+33 7 80 48 66 46

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tom.oheix@gmail.com

+33 6 32 02 16 82

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Ronan LEFEVRE

Character shading / Texturing / Grooming / Layout / Animation

mr.lefevre94@gmail.com

+33 6 16 14 03 79

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Loïc WEIL

FX / Props modeling / Environment / Rendering

weil.loic@hotmail.com

+33 6 03 25 34 02

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CG Supervisor
Julian Dropsit

Art Director
Aurélien Fournier

ADMINISTRATION
Michael Baratian
Fabien Roumazeilles
Guillaume Bernabeu
Julien Baratian
Timothé Hovakimian
Diana Baratian

IT
Guillaume Dubecq
Julien Lou

Music
Anthony D'Amario
Edouard Rigaudière

Sound Design
Fabien Crousillac
Antonin Cellier

Drums
Père Tin’s

Mixing
Fabien Crousillac

Voices
Narrator          Sid Phoenix
AI Voice          Nina Zendejas
Other Voices       Hudson Brown    
    

Motion capture by
MOCAPLAB

Motion Capture Actors
Estelle Darnault
Jérémy Senelier
Léon Dorner
Junior Beckley


ACADEMIC TEAM
Hugo Cierzniak
Jean Brice Royer
Guillaume Marques
Alfred Mathieu
Bruno Jimenez
Laura Guerreiro
Clément Martin
Laura Foglino
Elise Bernateau
Olivier Lafay
Gabriel Kerlidou
Dorian Marchesin
Jeremy Ageron
Fabian Nowak
Toufik Mekbel
Jeremy Flandrin


Color Grading
Garry Maddison
ft “Problem Solving Grades”

CONCEPT ARTISTS
Benoît Fleury
Leonid Alekseev

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