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Film

FILM

In a Maya city-state, a young man rejected by his people will tame his powers in order to prove his worth...

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TRAILER

MAKING OF

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Making Of

CHARACTERS

To model our characters, we used Zbrush and 3ds max. For the textures we used pictures that we then stylised  in Substance Painter.

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Characters

TECH

Setup
We used an autorig for the basic character rigs. We then set up all the props and clothes by hand and by writing some basic maxscripts.


Clothing simulation
The clothes in the final renders are mostly skinned to the characters but for some action scenes we needed to simulate them in Marvelous Designer to make them flow more realistically. This implied two clothing setups for each character.


Blendshapes
We had to sculpt a few hundred blendshapes in Zbrush, one per facial mouvement, each driven by one specific controller to allow our characters to have complex expressions by mixing several blendshapes.

Tech

ENVIRONMENTS

Working on a colorful movie with contemplative shots was the starting point of our project.
We picked Road to El Dorado, Atlantis : The Lost Empire and The Mysterious Cities of Gold as our main inspirations to meet our expectations and also bring the Maya culture back to life through its architecture and warm atmosphere. Then we decided to mix it all up with a little Venice touch to make our final environment look even more outstanding after the dam accident.
We mostly used 3DS Max to build up all our environments, ZBrush for the cave, mountains and pillars under the city, Forest Pack to create the surrounding forest and Photoshop to have a paint and stylized effect for our textures

Environments

ANIMATION

We animated from a motion capture that we didn't hesitate to modify or erase in order to convey the emotions and relationships between the characters.
Our main challenge was to deal with all the contacts made between the characters and the environment because the motion capture wasn't precise enough. Also the eye movements were capital to make our characters feel more alive and express their emotions better.
After the motion capture was recorded some shots of the layout were changed and completely readjusted with ease as we discovered Motion Builder’s editing system. Nonetheless, we had to fully rely on keyframe animation for some of those shots afterward.

Animation
FX

FX

We used Houdini to make all the FX. The water simulations and the destruction of the ground under the city were the biggest challenges in the movie by far.

For the magic aura we wanted something not too aggressive visually that would also remain organic looking.

Environment Artist / Rendering / Matte Painting / Blendshapes

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Valentin JOSSE

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Yasmine LEMINEUR

Team Leader / Environment Artist / Lighting / Compositing / Rendering

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Baptiste LUCAS

FX 

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THE TEAM

The Team

Amandine BERTRAND

Character Artist / Animator / Blendshapes

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Fanch BROUSTE

Rigging / Setup / FX / Compositing

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Jules CHANTOME

3D Generalist / Layout Artist / Animator

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Special Thanks

A huge thanks to our fellow concept art students who followed our vision and gave us wonderful artworks to work from: Samuel Amar, Farah Merand and Valentin Perouelle.

 

Thanks to Julian Dropsit for his help and patience throughout the project

 

Thank you to Jeremy Senelier, Olive Dorner and Gael Zaks who played our characters.

 

Thanks to Anthony d’Amario, Edouard Rigaudiere and Antonin Cellier for their music and sounds which brought an extra level of life to our movie.

 

Thank you to Élise Bernateau for her patience and her precious feedback.

 

Thank you to Garry Maddison for the grading that gave the final touch to our movie.

 

Thanks you to Fabien Roumazeilles for being able to find alternative solutions to all the canceled events due to the pandemic.

 

Thank you to Mickaël Baratian, Diana Baratian, and all the education team for their continuous support. And of course a thousand thanks to our families and classmates who helped us during this very special and challenging year.

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