MAKING OF
CHARACTERS
To model our characters, we used Zbrush and 3ds max. For the textures we used pictures that we then stylised in Substance Painter.
TECH
Setup
We used an autorig for the basic character rigs. We then set up all the props and clothes by hand and by writing some basic maxscripts.
Clothing simulation
The clothes in the final renders are mostly skinned to the characters but for some action scenes we needed to simulate them in Marvelous Designer to make them flow more realistically. This implied two clothing setups for each character.
Blendshapes
We had to sculpt a few hundred blendshapes in Zbrush, one per facial mouvement, each driven by one specific controller to allow our characters to have complex expressions by mixing several blendshapes.
ENVIRONMENTS
Working on a colorful movie with contemplative shots was the starting point of our project.
We picked Road to El Dorado, Atlantis : The Lost Empire and The Mysterious Cities of Gold as our main inspirations to meet our expectations and also bring the Maya culture back to life through its architecture and warm atmosphere. Then we decided to mix it all up with a little Venice touch to make our final environment look even more outstanding after the dam accident.
We mostly used 3DS Max to build up all our environments, ZBrush for the cave, mountains and pillars under the city, Forest Pack to create the surrounding forest and Photoshop to have a paint and stylized effect for our textures