


1ST GENERAL YEAR 2D/3D
DEVENEZ Concepteur-Réalisateur de "Creative Media et Entertainment"
Traditional drawing and introduction to the world of 2D and 3D digital artistry.
CONTENT OF THE PROGRAM
-
Artistic cultivation
-
Live model drawing
-
English
Learning 2D:
-
Image construction and composition rules
-
Academic drawing (anatomy, human muscle and skeletal structure, perspective courses, architecture, creation of vehicles in perspective) Drawing by observation, nude, pose and movement studies
-
Computer-assisted drawing, introduction to 2D digital artistry
-
Image editing
-
Matte painting
-
Introduction to speed painting
-
Introduction to techniques of hyper-realistic rendering
-
Using a graphics tablet
Learning 3D:
-
Introduction to 3D modeling: architectural & organic
-
Use of materials made up of textures and/or procedural
-
Mastery of the main rendering engines
-
Introduction to the principle of rendering
-
First steps in compositing
Compositing :
-
Integration of virtual elements into live action film
OBJECTIVES
-
Acquire the foundation necessary artistic and technical skills to be admitted in 2nd General Year
-
Mastery of the 2D/3D computer programs most commonly used by graphic artists

5
4
5
4
3
2
1
3RD & 4TH YEAR SPECIALIZATIONS
>2 years of specialization to master techniques and constraints linked with the world of GAME ART or
3D ANIMATION & VFX.
2ND GENERAL YEAR
>Enhance knowledge of 2D and 3D digital artistry and choose a specialization for a targeted professional orientation.
1ST GENERAL YEAR
>One year of perfecting traditional drawing, modelling, and sculpture and introduction to 2D and 3D digital art techniques.
TRADITIONAL PREP YEAR
>One year of training in traditional drawing, modelling, and sculpture.
