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1ST GENERAL YEAR 2D/3D

DEVENEZ Concepteur-Réalisateur de "Creative Media et Entertainment"

Traditional drawing and introduction to the world of 2D and 3D digital artistry.

 

CONTENT OF THE PROGRAM

  • Artistic cultivation

  • Live model drawing

  • English

 

Learning 2D:

  • Image construction and composition rules

  • Academic drawing (anatomy, human muscle and skeletal structure, perspective courses, architecture, creation of vehicles in perspective) Drawing by observation, nude, pose and movement studies

  • Computer-assisted drawing, introduction to 2D digital artistry

  • Image editing

  • Matte painting

  • Introduction to speed painting

  • Introduction to techniques of hyper-realistic rendering

  • Using a graphics tablet

 

Learning 3D:

  • Introduction to 3D modeling: architectural & organic

  • Use of materials made up of textures and/or procedural

  • Mastery of the main rendering engines

  • Introduction to the principle of rendering

  • First steps in compositing

 

Compositing :

  • Integration of virtual elements into live action film

 

OBJECTIVES

  • Acquire the foundation necessary artistic and technical skills to be admitted in 2nd General Year

  • Mastery of the 2D/3D computer programs most commonly used by graphic artists

5

4

5

4

3

2

1

3RD & 4TH YEAR SPECIALIZATIONS

>2 years of specialization to master techniques and constraints linked with the world of GAME ART or 

3D ANIMATION & VFX.

2ND GENERAL YEAR

>Enhance knowledge of 2D and 3D digital artistry and choose a specialization for a targeted professional orientation.

1ST GENERAL YEAR

>One year of perfecting traditional drawing, modelling, and sculpture and introduction to 2D and 3D digital art techniques.

TRADITIONAL PREP YEAR

>One year of training in traditional drawing, modelling, and sculpture.

DEROULE DU CURSUS

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